Right now details regarding BioWare’s upcoming and most anticipated game Anthem, is very few, besides that the game will be delayed until 2019. Now, Reddit users were in for a surprise as BioWare’s tech engineer for Anthem, Brennon Holmes, explained some features of the game in a thread, and talked about the weapons progress in the game and the PC port.
Anthem’s advertising has been principally targeted for console users, Holmes ensured that the team will put in as much effort on the PC version, just as they do on the game’s console counterparts. BioWare devs are reportedly working around the clock to ensure that Anthem on the PC will be an excellent game. Holmes also said that “let me put it another way then…everyone is constantly developing on the PC platform.”
In addition Holmes also responded when a fan asked about weapons progression, especially, if the weapons in Anthem would rely on stats, or if they will level up or improve as the player uses them.
“One advantage to having a more static model is that it’s a lot easier to entice players into different styles of gameplay,” said Holmes. “You find something new, it’s more powerful than what you have…you’re likely to give it a go! Alternatively, with things that grow in power over time/usage…you tend to get a lot more attached to the items you have. They start to form part of the identity of your character. A lot of it depends on what the progression goals are with a given system. Currently we’re doing both styles (for different areas of progression).”