BLACK MIRROR: BANDERSNATCH Featurette Explain How the Interactive Part Was Made

Bandersnatch

Netflix’s experimental interactive movie Black Mirror: Bandersnatch was certainly an awesome experience. It’s not the perfect thing to come from Netflix or the Black Mirror franchise, but it achieved its purpose in testing out a new way for fans to experience films.

There’s still a lot of fine-tuning that requires to be done with how these interactive movie projects work and play out, but with time and exercise it will keep growing better. After all, this was their first adult-themed “choose your own adventure” film.

Check out this new featurette for the movie to share with you that tears down and explores the method and the work that went into producing the movie.

Todd Yellin, vice president of product at Netflix, talked about how he proposed the project to Black Mirror creator Charlie Brooker with the intention of developing an interactive Black Mirror project, and Brooker said, “My initial thought was no, I don’t want to do that. And then annoyingly, I had an idea that would fit.”

Black Mirror: Bandersnatch. In 1984, a young programmer begins to question reality as he adapts a sprawling fantasy novel into a video game and soon faces a mind-mangling challenge. Welcome back.

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