Here we have an exciting new study about board games, it appears that board games can help people with Alzheimer’s Disease. A new study by Asmodee and Game in Lab has discovered that when used accurately, board games can assist and enhance the cognitive function and nature of life for patients.
Games should be played on a regular basis, the one patient like, and be adapted for accessibility to accomplish this. The study was a year-long and looked at the advantages for 20 patients which is a tiny sample size, but it should help serve as a jumping point for researchers to take a look in great detail into the potential in this area.
The study is called Cognitive – Adaption – Behavior and was handled by Julie Brousse, Laure Chantepy, and Philippe Robert. There’s even a small PDF you can look at with the main takeaways from the recent study. The full study will be released next month on Game in Lab’s website. Talking about the study, Stéphane Carville of Asmodee said:
Over the past year, board games have enabled us all to play together, in the comfort and tranquillity of our homes, providing some relief, adventure and pleasure. However, we are convinced that playing games harbours greater potential and can play a true educational and even clinical role in our society. Via Asmodee Research, we intend to demonstrate the tremendous impact playing games have on our brains and are delighted to support additional projects which can identify, research and prove new and important ways that games can help society.
As I mentioned before, this study is serving as a jumping point for further research. If you are interested in studying the benefits of board games on society, Game in Lab wants to hear your proposals. You can find out more on the official site, but 3-5 research grants will be rewarded for short-term (12-18 months) projects. There are two separate tracks that you can strive for and at least one of the project’s leaders must be affiliated with a public or private research institute at the time of application and throughout the project.
Track 1: any research topic on board games.
Track 2: research topic on board games related to Youth and Education.