At the 2011 Spike VGAs, EA announced that Command & Conquer: Generals 2 was in development at newly minted BioWare Victory and would be a multiplayer-focused follow-up to the classic RTS game. Since then, however, a lot has changed with the game, including its sole focus on multiplayer and even its title.
Victory Games confirmed the inclusion of singleplayer with a trailer at Gamescom 2013 (seen above) and a brief synopsis. The synopsis should please Generals fans as it directly ties into that universe’s fiction.
In addition to confirming a singleplayer campaign, Victory Games also revealed that Command & Conquer will have shorter matches than fans are used to. With gamers’ time being spread out among so many releases, Victory thought it a smart decision to give gamers the option of paring matches down to 30 or 45 minutes.
Another key change to this Command & Conquer that fans of the franchise will instantly notice is the lack of live-action cut scenes. Although campaigns are returning for this free-to-play offering, the story elements will apparently not be structured around live-action sequences. Victory’s Jon Van Caneghem isn’t ruling out the possibility of live action cutscenes in the future, but they certainly won’t be available when the C&C public beta goes live later this year.