Ubisoft has revealed a new game titled, Ghost Recon Frontline, a PvP first-person shooter that will be free-to-play. And it will support 100 players, it’s an objective-focused spin on the very hit battle royale genre. Public playtesting will start this month, but a complete release date has yet to be announced.
Ghost Recon Frontline’s flagship mode is Expedition, in which 102 players are split up into teams of three to battle for the win on an island map. To win, a team must find and get three pieces of intel, which will enable them to then head to a selected drop zone and extract from the map. When the extraction helicopter is summoned, though, other players are informed and have the chance to attack and take back that team’s extraction in order to get the victory for themselves. It’s an objective design that sounds like a combination of Ubisoft’s own Dark Zone from The Division, and Crytek’s Hunt: Showdown.
Aside from denying the last-team-standing way to battle royale, Ghost Recon Frontline also overlooks the idea of a shrinking circle. You’ll have access to the whole of its 16 square-kilometer maps for the complete duration of a match. That map is split into 4 different biomes and hosts 20 distinct landmarks.
A character class system will enable you to choose your tactical approach. Three have been unveiled so far; the Scout is designed for long-range encounters and following enemies, the Assault class is best suited to close-range fighting, and the Support can set up defenses such as turrets. Each class has a special active ability, two gadgets, and three passive skills. These classes are attached to customizable ‘Contractor’ characters; you will start with two, and more can be recruited as you advance. This enables you to create a pool of Contractors that can be tailored for special tactical approaches. Interestingly, you can change what Contractor you are playing during the events of a match, so you’re not forever locked into a class and playstyle.
Another new idea Frontline boasts is “TAC Support”, which allows teams to call in airdrops of supplies, paid for using funds earned through completing objectives. This includes basic things like new weapons, but also items designed to reshape the battlefield, such as bulletproof barriers and even an entire sniper tower.
Ubisoft Bucharest has been developing on Ghost Recon Frontline for 3 years and strives for the game to be a multiplayer suite with multiple modes. The first alternate game type to be revealed is Control, a 9v9 mode in which teams battle for domination over an area. While this is a smaller, arena shooter-style mode, all the tactical tools and Contractors from the main Expedition mode will be ready to use. New modes are also in the work and to be introduced each season.
A complete launch date for Ghost Recon Frontline has yet to be announced as the game is still in “early development”, but a closed test on PC for European players will run from October 14 – 21. Registration of interest for playing in the test is live now. Ubisoft states that this will be the “first” test and that tests on other platforms will be revealed in later phases. Ghost Recon Frontline is listed to release on PS4, PS5, Xbox Series X|S, Xbox One, PC, and Stadia.