John Rambo is a bit of relic by today’s standards, so it’s only fitting that the muscle-bound macho man returns sporting some equally old-fashioned tropes. With Rambo: The Video Game, developer Teyon is attempting to serve up a fresh slice of on-rails shooter action, complete with Quicktime-Events, high scores and a nationwide shortage on body bags.
Speaking to VG247, Reef Entertainment publisher Will Curley briefed fans on just what to expect from his team’s take on the First Blood trilogy (no mention of John Rambo, the fourth film). Poised to ambush players at the tail end of 2013, the lead-shedding title will shepherd armchair-GIs through a series of familiar filmic locales, from the North-Western foothills of First Blood to the arid and unforgiving plains of Rambo 3.
Progress in Rambo: The Video Game appears to be based on the player’s screen-clearing prowess, though the game will attempt to mix up the tried-and-true Time Crisis formula with a number of specific set-piece encounters. These intermittent distractions are designed to allow gamers greater tactical control over a given fire fight, as cover selection, ammo conservation and destructible terrain elements all enter into play.