Rockstar Games has just revealed the official release date of Red Dead Redemption 2, The game will launch on Xbox One and PlayStation 4 on October 26, 2018. The announcement was made on the official Rockstar Games blog where the company apologized for another delay. The game’s original release date was Spring 2018, following an earlier delay from fall 2017. According to Rockstar, this new delay will improve the game even further, I have to say I am quite disappointed I was very impatient to play this game like ever RDR fan.
“We are excited to announce that Red Dead Redemption 2 will be released on October 26 2018,” it said. “We apologize to everyone disappointed by this delay. While we had hoped to have the game out sooner, we require a little extra time for polish.”
It also said: “We sincerely thank you for your patience and hope that when you get to play the game, you will agree the wait will have been worth it. In the meantime, please check out these screenshots from the game. We look forward to sharing a lot more information with you in the coming weeks.” Alongside the release date announcement, a selection of new screenshots have also been released, which you can check out below.
Red Dead Redemption 2 follows lead Arthur Morgan and the Van der Linde gang “as they rob, fight and steal their way across the vast and rugged heart of America in order to survive.”
The announcement also comes with new screenshots which you can watch below.
Red Dead Redemption 2 is coming to both PS4 and Xbox One; however, there’s no word on a PC version as of yet.
Rockstar hasn’t announced an online component to the game as of yet but gamers are speculating a GTA 5 kind of a world with constant online updates and extravagantly expensive horses, Strauss Zelnick, CEO of the studio’s parent company Take-Two, previously said to anticipate a “recurrent consumer spending” element to be involved in most if not all of the company’s games going forward.
“We’ve said that we aim to have recurrent consumer spending options for every title that we put out at this company,” Zelnick said. “It may not always be an online model. It may not, probably won’t always be, a virtual currency model, but there’ll be some ability to engage on an ongoing basis with our titles after release across the board.”