Players who are not relying on tips and objective markers will be excited to know that in-game guidance in Shadow of the Tomb Raider is optional and can be toggled off. The game’s developers unveiled some cool details on Shadow of the Tomb Raider’s difficulty and accessibility options.
In the new upcoming game, the difficulty settings are divided into three categories—combat, exploration, and puzzles, together with easy, medium, and hard levels for each category. Players have the option to tweak those settings at any time in the game, making the gaming highly customizable depending on the player’s choice. Of course, players who are looking for a challenge can play the game in “Deadly Obsession: difficulty, which is the insanely hard mode.
The exploration difficulty concentrates on guiding players from falling on challenging climbs, making base camps pre-lit for Lara to quickly identify, and remove those white markers that are usually found in the environment. The puzzle difficulty, on the other hand, allows players to add or remove visual cues that make objects glow, indicating key items that are relevant to solving puzzles. Check out the detailed accessibility options available in Shadow of the Tomb Raider below as details in Square Enix’s blog post.
Shadow of the Tomb Raider is scheduled to release on September 14 for the PlayStation 4, Xbox One, and PC.