Ubisoft’s award-winning stealth video game series, Tom Clancy’s Splinter Cell is still “evolving”, according to Ubisoft Toronto animation director Kristjan Zadziuk.
Speaking with OXM, Kristjan Zadziuk said, “We haven’t got the luxury of Assassin’s Creed where we know our formula; we’re still evolving.
If you look at them, there’s no two Splinter Cells that are the same. They’ve all evolved and adapted. That, to me, is what makes it really exciting.
We’re getting closer to what that game is, and maybe it isn’t necessarily about Splinter Cell being a 15-16 million Call of Duty-type best-seller. Maybe it’s just about it being the best Splinter Cell that it can be.”
Ubisoft’s sequels usually takes inspiration from the previous games, but Zadziuk says that they won’t be doing that. “It’s not like we sit around and go ‘I’m having that’; it’s what works for each game.
Far Cry 3 is such an expansive game, so they’re trying to find you an organic way of giving you a map. That wouldn’t work for Splinter Cell – there’d be no point in Sam climbing to the top of a tower and pressing a button.
But then again, we have our version of active sprint. It’s not a way of copying Assassin’s Creed, it’s our way of making Sam more fluid,” he concluded. Via GameNGadgets.com