Starfield: New Details And 1st and 3rd Person Viewpoints

Starfield

We know basic details for Starfield, It will be Bethesda’s first new game in 25 years, it looks like “Skyrim in space,” but that doesn’t mean Todd Howard and co are resting on their laurels. In a new interview with The Telegraph, the Starfield director released additional gameplay details which were not revealed in the cinematic trailer.

Supports First- and Third-Person Perspective

Howard confirmed that Starfield will be playable in both first- and third-person. “We like that style of gameplay,” Howard says. “First-person for us is still our prime way of playing. So you can see the world and touch all those things.”

 

There Will be Alien Races

Bethesda game worlds have always come with lively NPCs, to the point where leaving them out at release for Fallout 76 was hugely controversial. So it’s good to hear that you’re not the only person in Starfield. But beyond just maybe other humans, you might encounter alien species as well.

Howard didn’t say any of the alien races players might come face to face but says “There is a way we approach it,” that will meet with its semi-realistic take on sci-fi.

 

It Will Be a Hardcore RPG – Character Creation

Starfield is apparently a bit more hardcore in this aspect, particularly with the character system. Howard says Starfield is “a bit more hardcore of a role-playing game than we’ve done in the past,” and gamers will be able to pick their background in a way Bethesda hasn’t done in a very long time.

“We’re going back to some things that we used to do in games long ago that we felt have really let players express the character they want to be.”

Starfield

Starfield Will Let You Test Its Boundaries

Howard says Starfield is created to let players test its limits. What this means is that rather than giving players straightforward things to do all the time, gamers will be able to poke at the systems of Starfield to find out what they can do on their own.

“We like to put you in a world where we’re not dragging you by the nose and saying you must do x, y, and z, and that it’s okay for you want to test the [game’s boundaries],” says Howard. “You know, can I read this book? Can I pick this up? Can I do this? What if I do this?.. And the game is saying ‘yes’ a lot.”

 

There are Hundreds of Hours of Content

Howard says Bethesda invested a lot of hard work making sure players will have lots to do in Starfield. Whether gamers want to dive fully into the story or “just pass the time and go watch the sunset,” Starrfield will feel satisfying to play however they like.

“It’s very big, yeah. People are still playing Skyrim and we have learned from that,” says Howard. “[Starfield] has got some more hooks in it for that, that we added later to a game like Skyrim… while still making sure that somebody who just wants to play it, and go through the main quests and ‘win’, or feels they’ve accomplished something large is doable.”

 

It’s Still an Open-World Game, Not Open-Universe

If Starfield could be considered an “Open-Universe” game instead of Open-World, Howard says he’s concerned about setting expectations.

“I don’t want to set any crazy expectations for that. You know, we have cities and we build them like we built the cities we’ve built before. And we have lots of locations that we’re building as we’ve built before.” Just don’t expect an infinite universe to travel.

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