Teenage Mutant Ninja Turtles

Tribute Games and Dotemu released a new Teenage Mutant Ninja Turtles update. The team pushed out a free update for TMNT: Shredder’s Revenge! The update isn’t small either! You can read the full patch notes if you’d like (below or on Steam).

With the update, there’s now a Custom Game option that allows you to flip virtual dip switches like an arcade machine would’ve had. This means you can allow multiple players to be the same character (that won’t get confusing), Super Attacks can cost health instead of Ninja Power, and more.

Another part of the update included three new filters. There’s one filter to make the game look like a VCR and two to mirror CRT screens. One of those CRT filters is even meant to be curved. I’m interested to see what that actually looks like.

Other aspects of the update that are a bit more minor include corrected localization for Spanish, French, and German; a Refresh button for the online lobby; invulnerability when performing a throw, and bug fixes. What part of the update has you most excited to play Shredder’s Revenge? You can play Shredder’s Revenge now on Nintendo Switch, PC, PS4/5, and Xbox (affiliate link) with physical copies also available through your favorite retailers including GameStop (affiliate link).


  • Gameplay

    • A new Arcade mode is here: Custom Game! Just like an actual arcade machine: customize your game experience using DIP switches: free play, old-school Super Attacks, faster enemies, no more taunts, and many more! You can see the customization in the lobbies of Custom Games. Achievements’ progression and unlocking is disabled in Custom Games.

  • Online

    • In the Character Select menu, the host can now set a maximum number of players for the lobby.

  • Graphics

    • Added come awesome filters: CRT (normal or curved) and VCR! Check them out in the Options menu.


  • Gameplay

      • Fixed rare crash in Arcade mode when changing difficulty.

      • Cars can no longer deal massive damage when the player is considered Armored (for example: charging a Heavy Swing).

      • Fixed bosses sometimes unable to reach a player positioned at the very top or bottom of the stage.

      • Fixed bosses sometimes frozen after being hit by Raphael’s Super Flying Attack.

    • Fixed Score not kept for player when switching character after a continue.

    • Fixed April’s Super Flying Attack sometimes seemingly reviving KO’ed enemies.

    • Fixed reviving a KO player near the transition point (for example: escalators in the Crystal Palace Mall) that would sometimes prevent progression.

    • Fixed updating the timer for special statuses (for example: Infinite Ninja Power) when KO or in a cutscene.

  • Online

    • Guest players can now rejoin the same hosted game.

  • Input

    • Fixed input not correctly assessed when selecting between Backflip or Roundoff when turning around.

  • Menus

    • Fixed rare soft lock occurring in the World Map if the user completed Stage 8 after finishing Stage 10.


    • Gameplay

        • Taunt now only fills up the first Ninja Power bar.

        • We no longer clear fully accumulated Ninja Power bars when KO on Chill difficulty.

        • Doing a throw now grants the player invulnerability.

        • Added more feedback in the HUD when trying to do a Super Attack without enough Ninja Power.

        • Many small animation tweaks were made to all bosses, often to make attacks easier to read.

        • Fixed Dirtbag’s dig holes collision detection that was too wide and deep.

        • Reduced the number of enemies spawned in Zorax’s stampede and the frequency of stampedes. Zorax also has a bit less health when facing multiple players.

        • Rat King now does Pied Piper less frequently.

      • Improved the Super Shredder fight in many small ways for smoother pacing and tweaked some damage values. His grab is now used more frequently and is more efficient, though. Bummer dude!

      • Improved Statue of Tyranny pacing and tweaked some damage values.

      • Mother Mouser has a new bite animation to differentiate the charge bite from the idle bite, to give players time to react.

      • Mouser Model 3 and Mother Mouser are now acting a bit faster.

      • Radical Mode damage multiplier is now applied to all throws, Super Dive Attack, and charged Heavy Swing.

      • Fixed players sometimes falling outside of the screen repeatedly when respawning, at specific locations.

    • Online

      • Added a Refresh button to the lobby search list.

      • We improved the way the Arcade score is calculated: we now record each player individually, even if they leave the game.

  • Localization

    • Corrected or improved a few strings in Spanish, French and German.

  • Menus

    • The game will remember if How To Play was seen before, separately in Story and Arcade modes as they differ.

    • Improved the prompt to reset your story and character progress.

    • Pause menu in Arcade mode now shows the total play time.

  • Steam

    • Steam Input: improved support for PS5 controllers.

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