Up until about two months ago, gamers didn’t even know that Naughty Dog’s highly anticipated survival title, The Last of Us, offered an online multiplayer experience. Most assumed that, like the first Uncharted, The Last of Us would be a singleplayer-only experience, perhaps even a singular, one-off experience (read: no sequels).
The trailer comes right on the heels of first details for The Last of Us‘ multiplayer. Through several hands-on previews of the mode, we learned that the game will group players into clans, and those clans will work together to accomplish specific goals. Essentially, the multiplayer will mimic the world-state in The Last of Us, only on a larger scale, with the end goal of surviving for a 12-week period.
Unfortunately, the above trailer doesn’t do much to explain the multiplayer’s mechanics or structure. It’s a teaser trailer more than anything else.
We see players using different types of items, a smoke bomb for example, to sneak up on other players and take them out with crude tools like a bat or knife. What makes the player’s weapons unique, though, is that they come from what appears to be an extensive crafting system. There are also more traditional weapons to work with, but if the multiplayer holds true to the singleplayer’s concepts ammo should be scarce.
Overall, the multiplayer looks unique. It offers a chance for players to join together as survivors and work towards a common goal. There also appear to be daily “events” whereby Naughty Dog can dictate what clans are required to do to survive.