Today we bring you the Creative Director of Microsoft Studios, Habib Zargarpour
Habib is a Creative Director at Microsoft Studios since 2010. He has over 12 years of experience in visual effects for film and 10 years in the games industry. Nominated for two Academy Awards and winner of two BAFTAs in Visual Effects for his work on Twister and The Perfect Storm while at Industrial Light & Magic (ILM), his other film projects include 2 Star Trek films, Spawn, Star Wars Episode I, The Bourne Identity, and Signs.
Habib served as a Senior Art Director at Electronic Arts (EA) from 2002 – 2009 where he worked on Need for Speed Underground, 007 Bond Everything or Nothing, and Need for Speed Most Wanted which received a Visual Effects Society (VES) Award in 2006. Zargarpour combines his film and game experience to develop transmedia projects and discover new ways of storytelling using film and game technologies. He is an active member of AMPAS, BAFTA, and a founding member of the Visual Effects Society and the 5D-Conference. Habib’s passion is combining his experience in film and games on transmedia projects and cross-pollinate both industries with best practices of each.
Virtual Production: Games vs Films
As Technology evolves in the process of film making and interactive games there are differences and similarities that each industry can learn from to improve their process. This talk will present some of those differences and discuss how each of them can help both industries move forward.